PORTFOLIO

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In-Game Technical Artist

In-Game Cinematics Technical Artist – Overwatch 2: INVASION

Over the course of 18 months at Blizzard Entertainment, I helped out to deliver the cinematics to final game deliverable for Overwatch 2 - Invasion (Season 6), and often was an army of one. Every single shot in these cinematics had mine and my team's hands on to fix and polish to perfection.

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Stylized Hand Painted

Overwatch Fan Map & Stylized Environments in Unreal Engine 5

Latest work done in 2023. After working a year+ at Blizzard I picked up a lot of creative knowledge and wanted to put all the skillsets I picked up into new environment pieces in Unreal Engine 5. Modeled in Maya/3D Studio Max and Zbrush. Textured in Substance Designer/Painter, Photoshop and Procreate and rendered in Unreal Engine.

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Stylized Hand Painted

Stylized French Town – Unreal Engine 5

Stylized environment done in Maya/3Ds Max, Photoshop/Substance Designer/Painter, Zbrush, Procreate and Unreal Engine 5.

Stylized Hand Painted

Stylized Avalon/Catalina Island Unreal Engine 4.26 Overwatch Fan Map

Stylized PvP Map & 3D Environment design - Avalon Map (based on Santa Catalina Island in California) 33.3428° N, 118.3282° W. Done in Maya/3Ds Max, Photoshop/Substance Designer/Painter, Zbrush, Procreate and Unreal Engine 4.62.

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Hyperrealism , Photorealistic

Game Art Photorealistic

Compilation of my realistic environments and hard surface models to showcase my style flexibility and ability to adapt, always emphasis on optimization and modularity. Done in Maya/3Ds Max, Photoshop/Substance Designer/Painter, Zbrush, Procreate and Unreal Engine

Architecture Visualization

ArchViz

My greatest hits during my seven years in the Architecture Industry as a 3D Visualization Director. I brought my unique Game Art experience to the firm to elevate their visuals.